Says a lot about the state of the industry when something we have to give props to studios for is just how badly one of them can screw over their productions compared to the other.
For the record, Netflix ain't exempt from this practice either -- by the name Boons and Curses had been canned, the...
Unless a similar miraculous pull-through happens for it, I'd assume that the same happened to Black Knight.
That said, I'm pretty certain that this isn't Sony Animation's fault -- that blame I imagine would have to go to their parent studio (Columbia). With how immensely popular Spider-Verse...
Hilda's much of a product of the UK (who have a mostly solid track record with animation) as it is Canada, so even then I wouldn't say they deserve all the credit.
The most ironic and infuriating thing about all this is how the whole "we only want pre-existing IPs" mandate isn't even consistent...
Netflix Acquires Animation Studio Animal Logic
A desperate bid to save face and fill the gap left by the cancelled projects, or just another thoughtless move? Whatever the case, I can't say that this is good news.
Let's be frank: there isn't any place that's a good place to pitch at the moment. Yes, there are networks indisputably worse than others when it comes to how they handle animation (*AHEM*) but just because that's the case doesn't mean those other networks shouldn't be criticized just as severely...
I mean... we've all seen the sheer amount of damage the Disney-Fox deal has wrought, right? I feel like it was obvious mergers sucked eggs by that point.
Either way, a lot of these developments really haven't been doing anything to quell my worries about WB's future. I doubt that Zaslav will be...
If I can be honest, I'm not sure what to think anymore.
I've seen several people (not just outside the business, but inside it as well) either say that artistic dry spells like the one we're apparently seeing now are common and that it'll pass, or take a more directly negative approach on the...
From all the drama and controversies, IP-driven content becoming dominant once more, shows getting cancelled or cut short like it's an 80's slasher movie, companies turning into internal warzones and wrongheaded -- if not outright offensive -- statements, and anything else I might've left out to...
Shrek Forever After is the worst Shrek movie and one of the worst DreamWorks films ever made.
While there's no denying that Shrek the Third was a major step down from 2, to me, there at least felt like an effort to try and build off what that movie accomplished, even if it all ended up pretty...
No way they'll be able to sustain themselves by 2035 at the earliest. They'll have their Big Mouths and Stranger Things...es(?) to keep them afloat financially, but not forever. After that, I can guarantee they'll be in the exact spot that Sony Pictures was for much of the 2010's -- frantically...
Apple seemed promising at first with the likes of Wolfwalkers, but they burned that bridge when they went full steam ahead in giving Skydance Animation a platform, Lasseter-stricken warts and all.
I'll give Universal this: it seems that they're not making DreamWorks "Illumination 2" like I had...
Anyone who's been following the going-ons in the world of animation for the past weeks would know that things have been... well...
Yeah. But with all the talk about the state of the medium and its' highly uncertain future, there's a different but closely-related discussion to be had about...
Sega ought to be considered a model example of the sheer disparity of the supplier-receiver dynamic between video games and animation. The very existence of Sonic Mania is something that was unheard of before then: Sonic fans getting to make the kind of Sonic game they themselves want to see...
If YouTube's algorithm nonsense doesn't end up killing it in the curb, I could see people (whether they be viewers, aspiring animators, or even professionals) moving away from or perhaps even outright turning their backs on cable/streaming and gunning for the internet. It's not ideal, but after...
That's just the thing, these kinds of mindsets are something that you only ever see being applied towards animation. It doesn't matter if you're an established name like Genndy Tartakovsky or an up and comer like Vivienne Medrano; if someone determines that your project doesn't fit into their...
The scraps keep coming (most likely, in this case), and they don't stop coming:
In my 21 years of existence, I don't think I've seen any other major studio consecutively and extensively burn as many bridges with the art and animation communities quite like Netflix has over the past several...
I'll keep an eye on this. The concept fits in with what Pixar was doing in their earliest years (namely Toy Story 1+2, Bug's Life, Monsters Inc.) as a film studio, when the stories weren't quite as emotionally driven as they tend to be now, but still had a sense of adventure and heart.
It's a matter of who you ask, but if you want my answer specifically, then it's leaning towards a strong "yes". The success of projects like Smiling Friends, Long Gone Gulch and Hazbin is great, but they can only do so much. And even then, independent animators shouldn't be considered immune to...
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